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Cyberpunk 2077 New Mods Provide a More Challenging Late Game, Fix Crowd Issues

New Cyberpunk 2077 mods that accept been shared online in the by few days further improve the experience of the role-playing game developed by CD Projekt Blood-red.

The first new mod is really a new preset for the Full Gameplay Rebalance mod that non only rebalances the game but also improves enemy AI. The new preset introduces some new tweaks that are meant to make the game fairer in the beginning just more challenging towards the end of it.

A mutual issue with CP77 is that the beginning of the game is too hard, and endgame is also easy. "Hard" is definitely subjective, only what I'm trying to say is that the difficulty bend starts off pretty aggressive and just gets easier from there. While FGR does a greatjob in minimizing this, the result is still present. I've created a script that dynamically adjusts your incoming and outgoing damage depending on your level, and then the first is FAIR (not to be confused with "easy") and endgame is more challenging. Once the player exceeds level fifteen, the script no longer furnishings Five's incoming damage and the game difficulty is fully controlled by FGR'south config file.

The second new recently released Cyberpunk 2077 mod addresses a crowd issue that has been introduced by patch 1.3 which makes crowds disappear when turning around. This modern makes it then that NPCs quickly respawn once again after they take despawned due to the bug. You can check out the mod in action below and download it from Nexus Mods.

Cyberpunk 2077 is now available on PC, PlayStation 4, Xbox One, and Google Stadia.

Source: https://wccftech.com/cyberpunk-2077-mods-late-game-crowd/

Posted by: gadberryficirdly.blogspot.com

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